Overview

Chris is a partner in the Firm’s IP Litigation Practice Group. His practice focuses on intellectual property litigation in federal courts, the International Trade Commission and the PTAB. Although focusing on patent litigation, he additionally assists clients in targeted prosecution to build the strength of their patent portfolio, as well as having experience in copyright and trade secret litigation. Chris has represented clients across a wide range of industries including semiconductor design and fabrication, wireless communications (e.g., 5G, Wi-Fi, and digital two-way radio), application and operating system software, internet communications and ecommerce, medical devices, and automobiles, and ecommerce, on matters involving pre-litigation advice, patent infringements and assertions, trade secrets, exclusion orders, inter partes review and ITC investigations. Chris has experience in all phases of litigation, including pre-suit analysis and strategy advising, discovery and depositions, claim construction, summary judgment, trial and post-trial, mediation and appeals.

Chris draws on his background in computer science, the field in which he holds a Ph.D, to provide technical analysis. Chris is uniquely positioned to serve clients on matters that require legal analysis of source code and other highly technical documentation. He has published numerous scholarly articles and presented at international academic conferences on machine learning and computer graphics. He also serves on the Board of the New York City Bar Association Fund, which expands access to justice for people underserved by the legal profession in New York City and advances global justice by engaging lawyers across borders to support civil society, among other programs.

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Thought Leadership

Peer-Reviewed Publications

Christopher DeCoro et al., Density-based Outlier Rejection in Monte Carlo Rendering, 29 Computer Graphics Forum 2119 (2010).

Natalya Tatarchuk, Jeremy Shopf, and Christopher DeCoro, Advanced Interactive Medical Visualization on the GPU, 68 J. Parallel & Distributed Computing 1319 (2008).

Christopher DeCoro and Szymon Rusinkiewicz, Subtractive Shadows: A Flexible Framework for Shadow Level of Detail, 13 J. Graphics, GPU & Game Tools 45 (2008).

Christopher DeCoro et al., Bayesian Aggregation for Hierarchical Genre Classification, 8 Int'l Symposium on Music Information Retrieval 77 (2007).

Christopher DeCoro et al., Stylized Shadows, 5 Int'l Symposium on Non-Photorealistic Animation and Rendering 77 (2007).

Christopher DeCoro and Natalya Tatarchuk, Real-time Mesh Simplification Using the GPU, 21 Symposium on Interactive 3D Graphics & Games 161 (2007).

Jason Lawrence, Aner Ben-Artzi, Christopher DeCoro, Wojciech Matusik, Hanspeter Pfister, Ravi Ramamoorthi, and Szymon Rusinkiewicz, Inverse Shade Trees for Non-parametric Material Representation and Editing, 25 ACM Trans. Graphics 735 (2006).

Zafer Barutçuoglu and Christopher DeCoro, Hierarchical Shape Classification Using Bayesian Aggregation, 8 Int'l Conference on Shape Modeling and Applications 44 (2006).

Christopher DeCoro and Szymon Rusinkiewicz, Pose-independent Simplification of Articulated Meshes, 19 Symposium on Interactive 3D Graphics & Games 17 (2005).

Rentao Pajarola and Christopher DeCoro, Efficient Implementation of Real-time View-dependent Multiresolution Meshing, 10 IEEE Trans. Graphics 353 (2004).

Christopher DeCoro and Renato Pajarola, XFastMesh: Fast view-dependent meshing from external memory, IEEE Visualization 363 (2002).

David Wangerin, Christopher DeCoro, Luis Campos, Hugo Coyote, and Isaac Scherson, A Modular Client-Server Discrete Event Simulator for Networked Computers, 35 Simulation Symposium 125 (2002).

Homi Bodhanwala, Luis Campos, Calvin Chai, Christopher DeCoro, Kevin Fowler, Per Franck, Huy Nguyen, Nilesh Patel, Isaac Scherson, and Fredricio Silva, A General Purpose Discrete Event Simulator, Symposium on Performance Evaluation of Computer and Telecommunication Systems (2001).

Other Publications

Natalya Tatarchuk, Jeremy Shopf, and Christopher DeCoro, Scalar to Polygonal Extracting Isosurfaces Using Geometry Shaders, in ShaderX7 (Wolfgang Engel ed., 2009).

Christopher DeCoro et al., Implementing Real-time Mesh Simplification Using the GPU, in ShaderX6 (Wolfgang Engel ed., 2009).

Credentials

Admissions & Qualifications

  • 2013New York
  • 2012New Jersey

Languages

  • German

Education

  • Yale Law SchoolJ.D.2012
    Lead Submissions Editor, Yale Journal of Law and Technology
  • Princeton UniversityPh.D., Computer Science2009

    Teaching and Research Assistant

  • University of California, IrvineB.S., Computer Sciencesumma cum laude2002